Castles & Crusades: Gods and Legends


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Description

Within Gods and Legends, there are hundreds of deities for both your characters and monsters; dwarves, elves, gnomes, orcs, gnolls, and more besides. Each deity comes complete with information you will need from when to sacrifice to what kinds of temples they prefer. It also includes short stats for the gods of the Celts, ancient Germans, Norse, Romans and Greeks, Egyptians, and the Slavic Gods.

More than that, Gods and Legends comes with guidelines on how to run deities and the characters that worship them.

What Lies Within Gods & Legends

Gods & Legends consists of three main parts: The Anvil of the Gods (a how-to section), Humanoid Pantheons (from humans to dwarfs to orcs), and real-world mythologies.

Anvil of the Gods

Pantheon of Beliefs: In the first part of Gods & Legends you find a host of guidelines and suggestions for running deities in your campaign. Beginning with Deities in a Role Playing Game we explore the role of deities at the table, both for divine-based characters and the mundane fighter and rogue. The section covers role playing the deities themselves, the how and why, struggles with the deities, and a short description of the powers they all possess.

Gifts and Boons, the Holy Gift: Here we explore the roles of various classes in the deity/character relation: clerics, paladins, and druids.

Gods and Avatars: The abilities of gods transcend most characters, but it is always possible to use the god’s avatar, whether your games are high level or low. Learn how to use them no matter what your campaign.

Healing and Holy Symbols: These sections delve into one of the major aspects of character play and how it relates to the gods.

Humanoid Pantheons

Dwarf, Elf, Halfling, Gnome, Bugbear, Gnoll, Goblin, Orc, Hobgoblin, Lizardman, Kobold, Giant, Ogre, Troll, Dragon, Fey, Centaur, Mermen and Sahugin.

Real World Mythologies

Here we step lightly into the real world and plug in the stat blocks for Celtic, Egyptian, Germanic, Norse, and Slavic deities. Each entry exists as a stat block of the necessary information, as these are covered in far greater detail in the Mythos books.

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