D&D 5E: Adventures In Middle-Earth - Wilderland Adventures


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Description

“THERE ARE NO SAFE PATHS IN THIS PART OF THE WORLD. REMEMBER YOU ARE OVER THE EDGE OF THE WILD NOW, AND IN FOR ALL SORTS OF FUN WHEREVER YOU GO.”

A failed robbery, the daring of two Hobbit brothers, a terrible crime, the flight of the Elves, the affairs of Wizards, black treachery, an ancient threat - seven stories await to be told in the Twilight of the Third Age. Seven adventures need a company of heroes to undertake them.

Wilderland Adventures contains seven ready-to-play adventures, complete scenarios that can be played separately, or as an epic campaign spanning across a number of years. All adventures are set in the years after 2946, and take place in Wilderland.

A wealth of background material expands the setting information contained in the core manuals for Adventures in Middle-earth, the newest fantasy roleplaying game based upon The Hobbit and The Lord of the Rings, the world-renowned masterpieces written by J.R.R. Tolkien.

With new monsters, new journey tables for each adventure, new NPCs and battle maps, Wilderland Adventures is the perfect next step for your Adventures in Middle-earth!

Will you dare enter the great forest of Mirkwood, journey under the shadow of the Misty Mountains, visit the house of Beorn, follow the River Anduin down to the Gladden Fields, or climb the Grey Mountains to look upon the Withered Heath?

Wilderland Adventures presents the seven adventures previously published for The One Ring Roleplaying Game as Tales of the Wilderland, fully converted for Adventures in Middle-earth, the Middle-earth 5e OGL setting.

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