Description
The Cypher System is the critically acclaimed game engine that powers any campaign in any genre. You may have heard of it as the system that drives the award-winning Numenera roleplaying game. Lauded for its elegance, ease of use, flexibility, and narrative focus, the Cypher System unleashes the creativity of GMs and players with intuitive character creation, fast-paced gameplay, and a uniquely GM-friendly design.
The Cypher System is easy for beginners to learn, but offers all the depth, nuance, and complexity you want. Some people call it a "rules-light" system, but it has the power and sophistication of games that are much more mechanically heavy - and yet it is substantially more flexible. GMs find the game easy to prep for and easy to run - it frees up the GM's attention, in prep and at the game table, to focus on cool, creative ideas rather than numbers, mechanics, and "crunch."
Cypher System characters are built from the concept up. A descriptive sentence provides not just an easily-understood overview of the character, but also the mechanical basis for skills, abilities, and stats. And the Cypher System gives players amazing narrative engagement, rewarding player-driven subplots and giving players resources to bear on the tasks and situations they most want to succeed at.
Inside this book, you'll find:
• Complete game rules
• Special rules and advice for nine specific genres, including fantasy, modern, science-fiction, horror, superheroes, and post-apocalyptic
• Four character types, each easily customized to the needs of your setting
• 50 descriptors and more than 90 foci, along with all the tools to create new foci
• Loads of equipment and hundreds of cyphers and artifacts
• Nearly 60 creatures and NPCs
• Great GM advice on adapting the Cypher System to a variety of settings, and on running fun, engaging, fast-paced, easy-to-GM game sessions
The Cypher System is easy for beginners to learn, but offers all the depth, nuance, and complexity you want. Some people call it a "rules-light" system, but it has the power and sophistication of games that are much more mechanically heavy - and yet it is substantially more flexible. GMs find the game easy to prep for and easy to run - it frees up the GM's attention, in prep and at the game table, to focus on cool, creative ideas rather than numbers, mechanics, and "crunch."
Cypher System characters are built from the concept up. A descriptive sentence provides not just an easily-understood overview of the character, but also the mechanical basis for skills, abilities, and stats. And the Cypher System gives players amazing narrative engagement, rewarding player-driven subplots and giving players resources to bear on the tasks and situations they most want to succeed at.
Inside this book, you'll find:
• Complete game rules
• Special rules and advice for nine specific genres, including fantasy, modern, science-fiction, horror, superheroes, and post-apocalyptic
• Four character types, each easily customized to the needs of your setting
• 50 descriptors and more than 90 foci, along with all the tools to create new foci
• Loads of equipment and hundreds of cyphers and artifacts
• Nearly 60 creatures and NPCs
• Great GM advice on adapting the Cypher System to a variety of settings, and on running fun, engaging, fast-paced, easy-to-GM game sessions
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