A guide to variant rules for the Dungeons & Dragons roleplaying game.
This all-new sourcebook provides D&D players and Dungeon Masters with a wide choice of variant rules for alternate roleplaying in a D&D campaign. Designed to expand the options available for customizing gameplay, these variant rules are modular and can be imported into any campaign in any amount desired. Examples of variant rules include playing core classes as prestige classes and alternate damage systems. Brand-new rules include a new system of metamagic feats and a new spell system.
Requires the use of the 3.5e Player's Handbook, Dungeon Master's Guide and Monster Manual.Book is in excellent condition.
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