{"product_id":"old-school-essentials-gods-of-the-forbidden-north-volume-2","title":"Old-School Essentials: Gods of the Forbidden North: Volume 2","description":"\u003cp\u003e\u003cem\u003eGods of the Forbidden North\u003c\/em\u003e is a massive, three-volume mega-adventure series written for the \u003cem\u003eOld-School Essentials: Advanced Fantasy\u003c\/em\u003e tabletop role-playing game by Necrotic Gnome. It details a \u003cstrong\u003ecampaign setting\u003c\/strong\u003e, a \u003cstrong\u003ewilderness hex-crawl\u003c\/strong\u003e, a \u003cstrong\u003esprawling underworld\u003c\/strong\u003e connecting to multiple entrances on the surface, and most importantly, an \u003cstrong\u003eenormous megadungeon\u003c\/strong\u003e.\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cspan\u003eVolume 1\u003c\/span\u003e: The first book covers the arctic frontier's settlements, cultures, religions, and its vast wilderness regions. It includes 1 urban starter quest and 5 low-level dungeons.\u003c\/li\u003e\n\u003cli\u003e\n\u003cspan\u003eVolume 2\u003c\/span\u003e: The second book details the underworld below the continent's surface, plutonian settlements, 4 mid-level dungeons, 1 urban investigation adventure, and 1 high-level dungeon.\u003c\/li\u003e\n\u003cli\u003e\n\u003cspan\u003eVolume 3\u003c\/span\u003e: The third book explores the last undescribed hex on the wilderness map (hex 10.02) that contains the legendary Castle Thar-Gannon megadungeon, its upper and lower halls, 3 mysterious towers, and 3 vast dungeon levels. It also includes the Cyclopean City of Chaos, with 23 unique tower dungeons, plus the secret entrance into the Tesseract of Time.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eThe\u003cspan\u003e \u003c\/span\u003e\u003cstrong\u003e532-page\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003esecond volume is designed for a \u003cstrong\u003eheroic party of 6-8 adventurers\u003c\/strong\u003e to begin at \u003cstrong\u003e5th level\u003c\/strong\u003e and reach a minimum of \u003cstrong\u003e9th level\u003c\/strong\u003e by the book's conclusion, although most parties will hit \u003cstrong\u003e10-12th level\u003c\/strong\u003e if all underworld encounters are exhausted. Though the mega-adventure was originally designed as a \u003cstrong\u003esandbox campaign\u003c\/strong\u003e, it also supports episodic \u003cstrong\u003eadventure path\u003c\/strong\u003e playstyles, as well.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eThis second volume begins with the heroes returning to Kangkul after dealing a fatal blow to Ashuraga in the Tower Vartoriak. In “Diggers of Dul’ghuun,” the adventurers rest in a popular tavern called The Beating before heading off on their next adventure, but while therein, a small group of ravenous undead emerge from the tavern’s cellar and attack the patrons. After the party destroys them, they discover a tunnel into the caverns below the establishment. The heroes reach the massive stone doors of an ancient dwarvish citadel called Mimnohgrod and must explore its depths to determine how this attack occurred.\u003c\/p\u003e\n\u003cp\u003eIn “Children of the Green Light,” the heroes venture back to Valkengard to sell the treasures they’ve obtained in Vartoriak and Mimnohgrod. Lady Thora visits the adventurers. She has a new lead on her missing son, Itarus, who vanished after being kidnapped by the Graven Wolves in months past. Thora hires the heroes to find her only surviving family member. This urban investigation takes the party across multiple city districts and eventually into the Valkengard sewers where they uncover a heinous plot by a noblewoman (and secret Magoth cultist) named Lady Moranna. If the adventurers act quickly, they might rescue Itarus from the sinister woman’s clutches and eradicate the cult’s underground operations.\u003c\/p\u003e\n\u003cp\u003eAs the party wraps up their previous quest, they learn vital information concerning a long-standing nemesis: the infamous crime boss, Yagha-Shahn. In fact, the heroes discover an arcane means to enter the Nol’ocuul Syndicate’s headquarters. Seeking to settle old scores, the adventurers activate the Shadow Door and step inside the Tower of All-Seeing Eyes where they face extreme peril. If the party emerges victorious, they have permanently crippled the syndicate’s operations in Titherion, slain Yagha-Shahn, and taken his fabulous wealth (gold and jewels beyond measure)!\u003c\/p\u003e\n\u003cp\u003eObtaining Fire-Eye’s notes on a secret smuggling lane into the underground, the adventurers may decide to finally journey into the legendary “Malgorgia the Endless Underworld.” This staggeringly huge subterranean network of caverns, tunnels, and waterways crisscrosses the full breadth of the Forbidden North below its frigid surface. Within its shadowy depths, the heroes might find the secret entrance into the “Green Dome of Foranadoth,” the “Black City of Morgathaur,” the perilous “Malum Hateus,” and the “Brass Temple of the Magoth.” The stalwart companions also get the chance to recover both halves of the\u003cspan\u003e \u003c\/span\u003e\u003ci\u003eTabot of Law\u003c\/i\u003e, fight against two more members of the Tarngrak, as well as eradicate their ruthless foes within the Cult of the Magoth. The party might even discover secret pathways into the lower dungeons of Castle Thar-Gannon.\u003c\/p\u003e","brand":"Pulp Hammock Press","offers":[{"title":"Default Title","offer_id":42554761871439,"sku":null,"price":69.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0259\/7257\/2239\/files\/498119.webp?v=1740253194","url":"https:\/\/ettingames.com\/products\/old-school-essentials-gods-of-the-forbidden-north-volume-2","provider":"Ettin Games","version":"1.0","type":"link"}