Description
Outbreak: Undead.. is Survival Horror simulation-based RPG, focusing on practical experience - and scarcity of resources rather than sensationalist hero fulfillment. The game asks you not ‘IF’ you are going to die, but ‘WHEN’.
What do we mean by 'Survival Simulation RPG'?
Outbreak: Undead is a sandbox system, with no real 'pre-established world building or lore' - players can create highly adaptable mission frameworks. Allowing for any kind of Survival Horror Apocalypse (slow, fast, sentient, biologically alive), in any kind of environment (urban, arctic, jungle, swampland), and take place in any kind of setting (divergent history, modern day, near future, fandom worlds) you can imagine.
Whats New?
The first edition had a lot of great elements baked into its design. But it also fell short in some respects. So with 2nd Edition, our focus is to:
- Expand in DETAIL the rules of the game in both a Survivors Guide for Players, as well as a Game Masters Guide for the aspiring GM.
- Earn SURVIVAL POINTS as players, while generating RISK that the GM's have access to create unbiased obstacles.
- Provide example scenarios in the form of our STRAIN SERIES.
- Make OPPONENTS that are the perfect fit for your players worst nightmares.
- Play the game at a level of REALISM that is most intriguing to your group.
- Use players GESTALT (practical experience) to zero in on what makes players special.
- Run group TACTICS, and wisely use COMPETENCE POINTS to give you the best odds at survival.
- Continue to expand on our proprietary SPEW-AI (Strength, Perception, Empathy, Will - Assessment Inventory, an online 30 Q personality test), so you can play YOURSELF as a character with confidence.
Survival Horror at its core...
Like all trends, zombies come and go through our collective consciousness as excellent titles by talented people are drowned out by the wave of product just trying to capitalize on the trend.
Outbreak: Undead.. wants to focus on the PASSION of the STORY, as the best horror stories aren't about ZOMBIES, but instead SURVIVING A WORLD where we are no longer IN CONTROL.
Outbreak: Undead isn't just about fighting the Zombies/Infected - it's about:
- Scarcity of Resources
- Opposition of Nature and Man
- Stories of Individual Struggles peppered with Hope
It's about surviving in a world where THE ODDS ARE AGAINST YOU.
Levels of Realism:
While Outbreak: Undead.. is very much a test of wills, and the odds are often stacked against you - we understand it's still a game. So in 2nd Edition, we've broken the rulebook into THREE LEVELS OF CRUNCH.
The GREEN HIGHLIGHTS in the book will give you the basics of the system. While YELLOW will give you additional rules for realism. RED is for the players who are looking for a truly brutal survival experience.
Every level of difficulty allows you to integrate it into the others. So you could have a table with GREEN HORNS, TESTED INDIVIDUALS, and TRUE SURVIVALISTS all at the same time!
Strongholds: Live Together Or Die Alone
One of the unique features of Outbreak: Undead.. is the use of Strongholds and the foundation for your survival adventure. Strongholds allow players to make their games more than just a run-hack-n-slash affair, exploring interpersonal relationships and understanding what makes a society tick.
Beyond just finding safety in numbers, characters will have the opportunity to establish governmental bodies in order to manage and direct the communities they form, develop a working economic system that makes use of supply and demand, and establish a variety of relations with other groups that may also be out there in the apocalypse.
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