The Valley Out of Time: Tribes and Factions (DCC & MCC)


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Description

The Valley Out of Time is a series of ‘zine-sized adventures from SGP. This valley can be placed in any ongoing campaign, and is set in the “Neanderthal Period” of development. Huge monsters – both dinosaurs and otherwise – and devolved humanoids plague the area, and only the hardiest of adventurers will prevail! This series of adventures borrows heavily from classic dinosaur art, books, and movies; if you’ve ever seen a classic Frank Frazetta or Roy Krenkel painting, or read or watched The Land that Time Forgot, The Lost World, Journey to the Center of the Earth, One Million Years B.C., The Flintstones, any stop-motion film from Ray Harryhausen, etc., you’re going to feel right at home.
Tribes and Factions is Part 4 of the Valley Out of Time series, suitable for all characters
in the Timeless Valley. This book details some of the predominant tribes, groups, factions,
and the rough society the inhabitants of the valley have built. There are suggestions for
treasure, barter, how tribes trade goods, and other information, contained within. While
not as encounter-heavy a ‘zine as others in the series, there are plenty of opportunities
for role-playing as well as providing a foundation and explanation for several encounters
already published.

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